This project, titled "Marching Backwards Into the Future" is an
interactive installation that blends the physical and digital worlds. It aims to engage users and foster learning and connection through immersive experiences. By learning the basics of Adafruit (Adafruit Learning System, no date) technology and coding itself, I was able to bring my vision of an interactive and immersive experience to life. By exploring the intersection of technology and physical experiences, I tried to discover innovative ways to create experiences that are both nostalgic and innovative.
interactive installation that blends the physical and digital worlds. It aims to engage users and foster learning and connection through immersive experiences. By learning the basics of Adafruit (Adafruit Learning System, no date) technology and coding itself, I was able to bring my vision of an interactive and immersive experience to life. By exploring the intersection of technology and physical experiences, I tried to discover innovative ways to create experiences that are both nostalgic and innovative.
I had to decide on the project format. This task was both open-ended and interesting, but also quite difficult due to its flexibility. I chose to design this project in a manner very similar to the first iteration, aiming to continue the narrative. I maintained the core idea while incorporating some slight modifications. My primary focus then shifted to understanding how I wanted the technology to interact with the project. I implemented designs from the first iteration to enhance the second iteration artefact and establish a deeper connection to the title 'Marching Backwards into The Future'.